# CC Soccer D11 - Session Handoff
**Date:** January 11, 2026  
**Last Updated:** Session End (Tournament Roster Builder + Seed Data Expansion)

---

## 🔧 COMPLETED THIS SESSION (Tournament Roster Builder + Seed Data)

### Tournament Roster Builder - Admin Interface

**Purpose:** Admin/Tournament Director interface for managing tournament teams and players.

**Route:** `/admin/ccsoccer/tournament/{tournament}/roster`

**Access:** `manage tournaments` permission (Admin + Tournament Director/Slofriendly)

**Features:**
1. **Teams Grid** - Shows all teams with their rosters
   - Captain marked with "C" badge (gold background, can't be dragged)
   - Roster count shows current/max (e.g., "5/16")
   - Invited players appear grouped together

2. **Workbench** - Unassigned players (awaiting team invitation)
   - Players who selected "I don't see my team" at checkout
   - Can drag to any team

3. **CCSoccer Pool** - Players who want CCSoccer to place them
   - Shown in separate section at bottom with blue styling
   - Can drag to any team

4. **Group Management**
   - Shift+drag onto group = merge player into group
   - Option/Alt+drag onto player = create new group
   - Three dots link goes to admin group invitations page

**New Files:**
- `src/Form/TournamentRosterBuilderForm.php` - Main form class
- `src/Controller/TournamentRosterBuilderController.php` - AJAX endpoints
- `js/tournament-roster-builder.js` - Drag/drop JavaScript
- `css/tournament-roster-builder.css` - Tournament-specific styles

**Routes Added:**
```yaml
ccsoccer.tournament_roster_builder: /admin/ccsoccer/tournament/{tournament}/roster
ccsoccer.tournament_roster_builder_move: /admin/ccsoccer/tournament/{tournament}/roster/move
ccsoccer.tournament_roster_builder_merge_to_group: /admin/ccsoccer/tournament/{tournament}/roster/merge-to-group
ccsoccer.tournament_roster_builder_create_group: /admin/ccsoccer/tournament/{tournament}/roster/create-group
```

**Library:** `ccsoccer/tournament-roster-builder` (includes base roster-builder.css)

**TournamentListBuilder Updated:**
- Added "Roster Builder" operation link for each tournament
- Teams count now shows actual count (was hardcoded to 0)

### Tournament Admin Menu Links

**Purpose:** Add dynamic tournament links to the CC Soccer admin menu (matching Season behavior).

**Implementation:** Added tournament links to `hook_menu_links_discovered_alter()` in `ccsoccer.module`.

**Menu Structure:**
```
CC Soccer > Tournaments >
  ├─ SLO Friendly 2026 >
  │   ├─ Edit Tournament
  │   └─ Roster Builder
  ├─ SLO Friendly 2025 >
  │   ├─ Edit Tournament
  │   └─ Roster Builder
  └─ View All Tournaments
```

**Query Logic (Current):**
- Includes tournaments with status: `planned`, `registration_open`, `in_progress`
- Also includes if status field is not set
- Excludes: `completed`, `cancelled`

**Files Modified:**
- `ccsoccer.module` - Added tournament section to `hook_menu_links_discovered_alter()`

### GroupInvitationsForm Fixes

**Problem:** Captain identification wasn't working correctly for tournament teams.

**Solution:** Refactored from invitation-based to registration-based approach:
- Changed logic to pull team members from registrations with matching group_id
- Fixed captain identification using `is_captain` field on registration entity
- Displays all team members with correct captain designation

**File Modified:** `src/Form/GroupInvitationsForm.php`

### Tournament Seed Data Expansion (--populate-tournaments)

**Purpose:** Create realistic tournament test data for edge case testing.

**Command:** `ddev drush ccs-seed --populate-tournaments`

**Creates:**
1. **Three Tournaments with varied statuses:**
   | Tournament | Date | Registration Period | Status |
   |------------|------|---------------------|--------|
   | SLO Friendly 2024 | Sept 1, 2024 | Jun 1 - Aug 15, 2024 | `completed` |
   | SLO Friendly 2025 | Sept 1, 2025 | May 1 - Aug 15, 2025 | `registration_open` |
   | SLO Friendly 2026 | Sept 1, 2026 | May 1 - Aug 15, 2026 | `scheduled` |

2. **Four teams for SLO Friendly 2025:**
   | Team | Captain | Players | Total |
   |------|---------|---------|-------|
   | Team AAAA | testuser10 | testuser11-19 | 10 |
   | Team BBBB | testuser20 | testuser21-29 | 10 |
   | Team CCCC | testuser30 | testuser31-39 | 10 |
   | Team DDDD | testuser40 | testuser41-49 | 10 |

3. **Registration data setup:**
   - Captain: `is_captain=TRUE`, `group_id='team_{teamId}_{captainId}'`, `invitation_status='none'`
   - Players: `is_captain=FALSE`, `invited_by={captainId}`, same group_id, `invitation_status='accepted'`
   - Team entity: `captain` field set, `players` field populated with all 10 user IDs

4. **40 test users created:** testuser10-49 with demographics (gender, DOB, etc.)

**Files Modified:**
- `src/Drush/Commands/CcsoccerCommands.php`:
  - Added `--populate-tournaments` option to `seed()` method
  - Updated `seedTournaments()` to create 3 tournaments with different statuses
  - Added `populateTournamentsWithTeams()` method for team/registration creation

---

## 🔧 PREVIOUS SESSION (Tournament Invite Flow & UX Improvements)

### Bug Fix: Email Invite Link for Already-Registered Users

**Problem:** When a captain invited an already-registered player via email, clicking the invite link forced the player through checkout again, requiring duplicate payment.

**Solution:** Added direct invitation acceptance in `RegistrationController.php`:

**New Methods:**
- `acceptTeamInvitationDirectly()` - For tournament team invites when user already registered
- `acceptSeasonInvitationDirectly()` - For season group invites when user already registered

**Flow Now:**
1. User clicks invite link in email
2. System checks if user is already registered for tournament/season
3. **If YES:** Accept invitation directly, add to team, redirect to team page
4. **If NO:** Proceed with normal checkout flow

### My Registrations UX Improvements

**Problem:** Players without teams (chose "I don't see my team" or "CCSoccer Team") saw no status or guidance on My Registrations page.

**Solution:** Updated template to show appropriate status messages:

**GroupController.php - `myRegistrations()`:**
- Added `ccsoccer_pool` field to tournament registration data
- Attached `registration` CSS library to page

**ccsoccer-my-registrations.html.twig:**
- Added three-state display for tournament registrations:
  1. **Has team** → Shows "Team: X" with CAPTAIN badge if applicable
  2. **CCSoccer pool** → Shows ⏳ "CCSoccer will place you on a team" (blue box)
  3. **No team (awaiting)** → Shows 📨 "Awaiting team invitation" (orange box) with help text

**registration.css:**
- Added `.tournament-status` base styling
- Added `.tournament-status--pool` (blue) for CCSoccer pool players
- Added `.tournament-status--awaiting` (orange) for players awaiting invites
- Added `.status-help` for italic helper text

### Dev Banner Caching Fix

**Problem:** DDEV dev banner showed wrong username after switching users (caching issue).

**Solution:** Added cache contexts to `ccsoccer_preprocess_block()` in `ccsoccer.module`:
```php
$variables['#cache']['contexts'][] = 'user';
$variables['#cache']['max-age'] = 0;
```

### All Tournament Flows Verified Working

| Flow | Status | Notes |
|------|--------|-------|
| Captain creates team | ✅ | Team created, deposit paid, can manage |
| Invited player (email link, already registered) | ✅ | **Auto-accepts without duplicate payment** |
| Invited player (logs in normally) | ✅ | Sees pending invitation, can Accept/Decline |
| Captain removes player | ✅ | Player reset to "Awaiting team invitation" |
| "I don't see my team" | ✅ | Orange status box with guidance |
| "CCSoccer Team" pool | ✅ | Blue status box with explanation |
| Uninvited player joins team | ✅ | Immediately added to roster |

---

## 📊 PROJECT STATUS

**Overall Completion:** ~90%

### ✅ COMPLETE Features (100%)

| Feature | Status | Notes |
|---------|--------|-------|
| Core Entities | ✅ | All 10 entities working |
| Registration Flow | ✅ | Season + tournament checkout |
| Group Management | ✅ | Unified interface for seasons AND tournaments |
| Roster Builder | ✅ | Drag-drop + algorithm (seasons) |
| **Tournament Roster Builder** | ✅ | Drag-drop admin interface for tournament teams |
| Schedule Builder | ✅ | Drag-drop + generator (seasons) |
| Notifications | ✅ | Email/SMS with test mode + privileged verify + multi-season |
| Game Status | ✅ | Banner + admin form + auto-reset + credits |
| Credits System | ✅ | Entity + service methods |
| Season Publishing | ✅ | Visibility flags + league inheritance |
| Override System | ✅ | Logic + admin UI complete |
| Content Pages | ✅ | Home, teams, schedule, my-schedule, my-teams |
| Jersey Purchase | ✅ | Cart display fixed, waiver skip for jersey-only |
| Masquerade | ✅ | Footer block with dashboard links |
| Mobile Menu | ✅ | Dropdowns work on iOS |
| Floating Schedule Nav | ✅ | Arrows accessible when scrolled |
| Cancelled Game Display | ✅ | Visual overlay on all schedule views |
| Board/Director Dashboards | ✅ | Role-based access with appropriate footer links |
| **Tournament Entity** | ✅ | Full entity with all fields |
| **Tournament Team Pane** | ✅ | Checkout pane with team selection/creation |
| **Tournament Payment Processing** | ✅ | Team creation, roster joining, token flow |
| **Tournament Capacity System** | ✅ | Roster limits enforced throughout |
| **TournamentTeamManager** | ✅ | Complete service for team/player management |
| **Tournament Invite Flow** | ✅ | Email invite auto-accepts for registered users |
| **Tournament My Registrations UX** | ✅ | Status display for all player states |
| **Tournament Admin Menu** | ✅ | Dynamic dropdown with Edit/Roster Builder links |
| **Tournament Seed Data** | ✅ | `--populate-tournaments` creates 3 tournaments + 4 teams |

### ❌ TODO (Tournament Phase 2 Enhancements & Phase 3+)

**🚨 HIGH PRIORITY - Tournament Entity Consistency:**
- **Add `active` boolean field to Tournament entity** (like Season has)
  - Controls whether tournament appears in admin dropdown menu
  - Simplifies menu query from complex status-based logic to simple `->condition('active', TRUE)`
  - Keep Season and Tournament admin experiences consistent
  - Current workaround uses status field (`planned`, `registration_open`, `in_progress`)

**Phase 2 Enhancements (Next Session Priority):**
1. **Captain notification when player joins team** - Notify captain via email when ANY player joins (invited or uninvited)
2. **Player notification when removed from team** - Notify player they were removed, show options
3. **Admin dashboard for unassigned players** - View/manage players in "awaiting" or "pool" status

**Phase 3: Admin Tournament Management**
- Tournament Teams Admin View - List of registered teams with rosters
- Registration counts and deposit tracking
- CCSoccer Pool Team Creation (admin creates "CCSoccer Team 1", etc.)

**Phase 4: Tournament Public Display**
- `/tournament/{id}` - Public tournament info page
- `/tournament/{id}/teams` - List of registered teams

**Phase 5: Tournament Schedule**
- Tournament Schedule Builder (different algorithm - bracket/round-robin/pool play)
- Single-day event schedule generation

**Reports (deferred):**
- City Payment Report (revenue share with rainout exclusion)
- Insurance Report (player roster)
- Tournament Team Report (deposits and formation)
- Jersey Report (sizes/distribution)

**Migration (January-February):**
- Board decision on user pruning cutoff (2yr vs 3yr vs 5yr)
- Write migration scripts (users, credits, payment methods)
- Test migration with D7 data subset

---

## 🏗️ ARCHITECTURE HIGHLIGHTS

### Tournament Registration Flow (Complete)
```
Captain Flow:
1. Captain goes to registration page
2. Captain selects "Create a new team (become captain)"
3. Captain enters team name, acknowledges deposit
4. Deposit product added to cart
5. Captain completes checkout (pays deposit)
6. Team is CREATED when order completes
7. Captain can invite players from /my-group/{registration}

Player Flow (New Registration):
1. Player receives invitation OR sees team on registration page
2. Player goes to registration page
3. Player selects "Join Team" and picks their team
4. Player completes checkout (pays registration fee)
5. Player is added to team roster when order completes

Player Flow (Already Registered - FIXED PREVIOUS SESSION):
1. Player already registered for tournament (no team or "awaiting")
2. Captain sends invitation email
3. Player clicks invite link
4. System detects existing registration
5. Player auto-added to team (NO duplicate checkout)
6. Redirect to team page with success message
```

### Tournament vs Season Key Differences
| Aspect | Season | Tournament |
|--------|--------|------------|
| Parent Entity | League (inherits settings) | Standalone (no parent) |
| Team Formation | Admin creates teams, assigns players | Captain creates team, invites players |
| Capacity | max_players (individual spots) | max_teams (team spots) |
| Registration Type | Individual pays, assigned to team later | Individual pays, chooses/creates team at checkout |
| Balancing | TeamBalancerService distributes evenly | No balancing - teams self-form |
| Schedule | ScheduleGeneratorService creates weekly games | Different format (bracket, round robin, pool play) |
| Groups | "Group" = keep-together constraint for roster builder | "Team" = the actual playing unit |
| Deposit | No deposit | Captain pays deposit |
| Team Name Source | Taxonomy terms per league | Captain chooses at creation |

### Player States for Tournament Registration
| State | `team` | `ccsoccer_pool` | Display |
|-------|--------|-----------------|---------|
| Captain | Set | FALSE | Team: X + CAPTAIN badge + Manage Team button |
| Team Member | Set | FALSE | Team: X + View Team button |
| CCSoccer Pool | NULL | TRUE | ⏳ "CCSoccer will place you on a team" |
| Awaiting Invite | NULL | FALSE | 📨 "Awaiting team invitation" |

---

## 📁 KEY FILES MODIFIED THIS SESSION

```
web/modules/custom/ccsoccer/
├── ccsoccer.module                              # Tournament menu links in hook_menu_links_discovered_alter()
├── ccsoccer.routing.yml                         # Tournament roster builder routes
├── ccsoccer.libraries.yml                       # Tournament roster builder library
├── css/
│   └── tournament-roster-builder.css            # NEW: Tournament-specific roster styles
├── js/
│   └── tournament-roster-builder.js             # NEW: Drag/drop JavaScript
├── src/
│   ├── Controller/
│   │   └── TournamentRosterBuilderController.php # NEW: AJAX endpoints for roster builder
│   ├── Drush/Commands/
│   │   └── CcsoccerCommands.php                 # Added --populate-tournaments, updated seedTournaments()
│   ├── Form/
│   │   ├── GroupInvitationsForm.php             # Fixed captain identification logic
│   │   └── TournamentRosterBuilderForm.php      # NEW: Main roster builder form
│   └── TournamentListBuilder.php                # Added Roster Builder operation link
```

---

## 🔧 DEVELOPER SETUP

### After Pulling Latest Code:
```bash
git pull origin main
ddev drush updb -y
ddev drush cr
```

### Seed Commands:
```bash
# Create test users with roles
ddev drush ccs-seed --users

# Create comprehensive test data
ddev drush ccs-seed --test --force

# Create seasons with registrations
ddev drush ccs-seed --populate-seasons

# Create tournaments with teams (NEW)
ddev drush ccs-seed --populate-tournaments

# Full reset and reseed tournaments
ddev drush ccs-seed --force --populate-tournaments
```

### Current Update Hooks:
- 9027: Tournament and Team max_roster_size fields
- 9029: Tournament registration_visible field
- 9030: Registration ccsoccer_pool field

---

## 🚀 NEXT STEPS (Priority Order)

### Immediate (Phase 2 Enhancements - Next Session):
1. **Captain notification when player joins team**
   - Send email to captain when ANY player joins their team
   - Include player name and current roster count
   - Works for both invited and uninvited joins

2. **Player notification when removed from team**
   - Send email when captain removes player
   - Include guidance: contact captain or tournament director

3. **Admin dashboard for unassigned players**
   - Route: `/admin/ccsoccer/tournament/{tournament}/unassigned`
   - Show players in "awaiting" and "pool" status
   - Interface to manually assign to teams

### Short-Term (Phase 3 - Admin Tournament Management):
4. Tournament Teams Admin View (`/admin/ccsoccer/tournament/{tournament}/teams`)
5. CCSoccer Pool Team Creation (admin-created teams)

### Later (Phases 4-5):
6. Tournament public info page
7. Tournament teams list page
8. Tournament schedule builder (bracket/pool play)

---

## 📝 NOTES FOR NEXT SESSION

### Testing with Seed Data:
After running `ddev drush ccs-seed --force --populate-tournaments`:
- **3 tournaments** available with different statuses
- **4 teams** on SLO Friendly 2025 ready for roster builder testing
- **40 test users** (testuser10-49) with proper demographics
- Team AAAA captain: testuser10, Team BBBB captain: testuser20, etc.

### Business Rules Confirmed:
- "I don't see my team" = free agent status (team = NULL, ccsoccer_pool = FALSE)
- "CCSoccer Team" = pool status (team = NULL, ccsoccer_pool = TRUE)
- "Join existing team" = immediate assignment (team = X, ccsoccer_pool = FALSE)
- "Create new team" = captain status (team = X, is_captain = TRUE, deposit_paid = TRUE)
- Token invitation = invited status (team = X, invited_by = Y, invitation_status = 'accepted')

### Phase 2 Enhancement Details:
When captain removes a player, the player:
- Has registration reset (team = NULL, group_id = NULL)
- Sees "Awaiting team invitation" status
- Can be re-invited by any captain
- Can be manually assigned by admin
- Could potentially opt into CCSoccer pool (future feature?)

---

## 📜 HISTORICAL SESSION SUMMARIES

### Session: Tournament Roster Builder + Seed Data (January 11, 2026 - This Session)
```
Add tournament roster builder admin page and expand tournament seed data

Tournament Roster Builder:
- Create TournamentRosterBuilderForm with drag-drop team management
- Add controller, JavaScript, CSS, and routing for /admin/ccsoccer/tournament/{id}/roster-builder
- Implement workbench for unassigned players and CCSoccer pool section
- Fix player grouping logic and dynamic stat updates
- Add group management links to player cards

Tournament Admin Menu:
- Enhance hook_menu_links_discovered_alter() to add dynamic tournament submenus
- Add Edit Tournament and Roster Builder links to CC Soccer dropdown
- Match existing Seasons dropdown pattern

GroupInvitationsForm Fixes:
- Refactor from invitation-based to registration-based approach
- Fix captain identification logic using is_captain field
- Display all team members with correct captain designation

Tournament Seed Data (--populate-tournaments):
- Add new Drush option to create tournament test data
- Create 3 tournaments: SLO Friendly 2024/2025/2026 with varied statuses
- Generate 4 teams for 2025 tournament with 10 players each
- Set proper registration fields: group_id, is_captain, invited_by
- Create 40 test users (testuser10-49) with demographics
```

### Session: Tournament Invite Flow Fix (January 10, 2026)
```
Fix tournament invite flow for already-registered users and improve My Registrations UX

- Add acceptTeamInvitationDirectly() and acceptSeasonInvitationDirectly() methods in 
  RegistrationController to bypass checkout when invited user is already registered
- Display tournament registration status on My Registrations page for players without 
  teams (Awaiting team invitation vs CCSoccer pool placement)
- Add ccsoccer_pool field to tournament registration data in GroupController
- Add CSS styling for tournament status messages (orange for awaiting, blue for pool)
- Fix dev banner caching in ccsoccer_preprocess_block() by adding user cache context
- Attach registration CSS library to My Registrations page

Tested flows:
- Uninvited player joining existing team via dropdown
- Player selecting I dont see my team (awaiting invitation status)
- Player selecting CCSoccer Team pool option
- Captain inviting already-registered player (now auto-accepts without duplicate payment)
- Captain removing player from team (resets to awaiting status)
```

### Session: Tournament Registration System - Phases 1 & 2 (January 2026)
```
Phase 1: Foundation
- Add max_roster_size field to Tournament entity (default 16)
- Add max_roster_size field to Team entity with inheritance from tournament
- Add Team helper methods: getPlayerCount(), getRosterSpotsRemaining(), isFull()
- Create TournamentTeamManager service with 14 methods for team/player management
- Implement _ccsoccer_process_tournament_registration() handling 5 scenarios
- Add ccsoccer_pool field to Registration entity (update 9030)

Phase 2: Capacity Checks
- TournamentTeamPane.getExistingTeams() filters out full teams, shows roster counts
- TournamentTeamPane.validatePaneForm() validates capacity on join and token accept
- GroupController.acceptTeamInvitation() checks capacity before accepting
- GroupController.invite() prevents inviting to full teams
```

### Earlier Sessions (Reference):
- Multi-season notification system with privileged verification
- Game status banner with auto-reset and credits
- Mobile menu iOS fixes
- Cancelled game display overlays
- Board/Director dashboard role-based access
- Jersey purchase waiver skip logic
- Season publishing visibility flags

---

**End of Session Handoff**
